APPLICATION DESIGN 1 - PROJECT 4: HIGH FIDELITY APP PROTOTYPE

11/11/2025 - 30/12/2025 (Week 12 - Week 14)

Muhammad Baihaqi Desya (0377271)

Bachelor of Design in Creative Media 

Project 4: High Fidelity App Prototype

Table Of Contents

1. Lectures
2. Instruction
3. Project
4. Reflection

1. Lectures

Week 13 (17/12/2025)
Monetization & Gamification

Monetization
Any practice that bring money to our app. We do monetize to create revenue in order to let it sustain or grow
Example:
User interaction
- Advertising
- Subscription
- Remove ads
- Freemium

Active purchase
- Sales
- Affiliate marketing
- In-app purchases

Intellectual property
- Licensing

Other
- Sponsors
- Donation

Gamification
Use of game element in non game contexts, it can be used in education, marketing, business, and other fields
Example:
- Development and accomplishment (extrinsic)
- Empowerment & Creative feedback (intrinsic)
- Ownership & Possesion (extrinsic)
- Social Influence relatedness & Envy (intrinsic) --> competition
- Unpredictability & Curiosity (intrinsic) --> only under some circumstances, it allowed 
- Loss & Avoidance (middle)

2. Instruction

3. Project 4

After the user testing pahse for the lo-fi prototype, getting the feedback from my friend it was already well made and just a minor fix. after done fixing few little things on lofi i jump straight into hi-fi.

Fig 1.1 Color and Typeface used

Fig 1.2 Overall design in figma

The UI kit for the app:

Fig 1.3 All the buttons that used in Hi-fi

Fig 1.4 All the Icons tha used in hi-fi

Fig 1.5 Confirmation Icons

For Monetization, i chooser to implement a little button that will direct them into a new page. and in that page they will be having a littile minigame or a quest, to recive the money you will need to invite a friend to use wise and after done the quest you will reward it by 250 myr.

Fig 1.6 Monetization feature.

and for Gamification, i put a transfer calculator for knowing before actually wanna use the transfer, so in this calculator it will show how much you want to transfer in to a specific currency, fo example in this hi-fi i made from myr into idr. and after that it will show also a cost how much for an admin fee for using wise, and how long your money will be converted.

Fig 1.7 Gamification Feature.

After finished with the hi-fi prototype, i record the video walkthrough of the happy path + extra features video
Here is the Link into the Video:

Presentation Slide for Task 4 - Hi-fi Prototype:


And Here is the link into the canva:
5. Reflection

Working on this project helped me better understand the importance of designing
financial applications with clarity and user confidence as top priorities. Translating abstract research insights into concrete interface decisions challenged me to think critically about every interaction, especially during sensitive actions such as payments and currency selection. Designing the QR flow and confirmation states made me realize how small design details can significantly reduce confusion and anxiety for users.

This project also improved my ability to connect research, ideation, and execution into one cohesive design process. If given more time, I would further test the prototype with users and refine edge cases such as failed payments or currency switching scenarios. Overall, this experience strengthened my user-centered design skills and deepened my understanding of interaction design for fintech products.


Comments

Popular posts from this blog

Typography - Task 1: Exercises

Advanced Typography - Task 1: Exercises